April 5, 2011
Two great reads if you want to understand the nuts and bolts of equity allocation to employees in your startups.
Probably the best VC blogger – Fred Wilson
Evan Reas has some solid insights on planning equity allocation to employees
July 22, 2008
As most of you know, I have finally taken the plunge and decided to join a startup. I will be starting from Monday, 21st July 08 as a Product manager with a stealth mode startup based out of Bangalore.
I am really looking forward to this new gig and am sure that the startup experience is going to be one roller coaster ride with many twists and turns. Above all, I think that it will be a great learning experience for me and can add a lot of value to my career.This somehow seemed to be the perfect time to juggle things up in life and I got a great opportunity.
We have a small team of around 10 people and I am really looking forward to interacting with each of them and for some great times ahead. I will of course miss all the folks from ADITI and the fun we’ve had together.
So here’s to new beginnings, Cheers!
July 10, 2008
Found this very interesting picture which I think explains user experience and the various elements involved in it in a powerful way.
What do yout think ? Do all these apply to shaping web user experiences too ? Are there other factors ?
With more and more web products hitting the market everyday, the importance of delivering value to end users through your product has become paramount.
If you are building a product from scratch, prioritization of features becomes the most critical task and this can determine success or failure for your product. Most of us product managers love to add features – customizable user interfaces, changing password, RSS feeds etc. Faced with such a situation, here are questions that I usually like to ask myself
- Is your feature solving a particular problem of your user segment ?
- Is the feature adding value to the way your end users solve their problem ?
- Is feature increasing usability or improving the user experience in the product?
- Is the feature cracking a technology problem which others have failed to solve ?
Prioritizing features can be quite a daunting task for your entire product team – from product managers to technical architects keeping in mind that you still need to build a great v1.0 and hit the market within time and budget.
Many product companies, especially startups have failed because of this critical reason. 37signals’ Getting real is a great read to understand the dynamics involved in building web products.
So is there any best way to solve the prioritization problem ? Well, there’s a technique that I have been using, some parts inspired from here.
It’s a simple four quandrant technique with two axeses
- Difficulty of implementation on the X axis – This indicates the time, effort, cost and technology complexity of implementation a particular feature. This ranges from low to high
- Business Value on the Y axis – This indicates the business value of the feature in terms of revenue, greater user adopting, cost savings etc.
Get your entire product team involved in this exercise, first starting out with a list of all possible features which you can build into the product. Then get the product management/business team to evaluate all the proposed features on their business value. Get the technical team to evaluate the difficulty of implementing each of the features.
Then map the features into the four quadrants as shown above.
- High business value, Low difficulty level- These are what I call the “Cash cows”. These are features that you would definitely include in your product as they bring maximum value with least effort. No brainer!
- High business value, High difficulty level – This is the tricky part. These might be your niche features, or features which separate your product from the rest in the segment. These features are strategic investments that you might need to make for the success of your product. Rethink about each of these features and how they can potentially be simplified to move them to the left. Also evaluate features from this category which you want in V1 and push some for V2.
- Low business value, low difficulty level – These features are straightforward abilities which are present in most of your competing products. Make sure that you don’t add all these features into your product to avoid feature bloat. Think about how you can potentially make simple changes and move them up the value chain. Think about whether these can be monetized in any way and check if you can change the way these features have been implemented by your competitors.
- Low business value, high difficulty level – These are features that you want to stay away from as they provide very less value.
So, what do you think about the effectiveness of this method ? Let me know the techniques that you have for prioritizing features.
Update: A great read from the Silicon Valley Product Group (SVPG) blog on the similar topic and tips for product mangers : Great Products by Design
November 17, 2007
Isn’t this game incredibly cool, check the video below. Looks like you really need to know your physics well to play this one This one is from Kloonigames and runs on the tablet PC. A PC version of crayon physics is coming soon.
The user experience on this is incredible, watch how the game reacts as the user draws different figures and tries to achieve their objective. With the Wii and PS3 giving PC games a run for their money, I think innovative concepts like this one are a really good answer.
This makes me wonder about the process of gathering requirements for this game. I’m thinking, there are so many scenarios that need to be captured and then taking a call on which ones the game needs to support and deciding others to be left out. Phew ! It’s actually my dream to do requirements, scenarios and functional specifications for a gaming product. Wouldn’t that be cool